TimeTableZ LogognuZ Logo
Latest Files

NEW TimeTableZ 0.1 (24.10.2003)
Binary: timetablez_0.1_arm.ipk [62.2KB]
Source: timetablez_0.1.tar.gz [121.8KB]

NEW gnuZ 0.3 (21.09.2003)
Binary: gnuz_0.3_arm.ipk [858.1KB]
Source: gnuz_0.3.tar.gz [73.6KB]
Source: gnuz_0.3_levels.tar.gz [3.9MB]


gnuZ Levelmaker 0.1.1 (21.09.2003)
Binary: gnuz-levelmaker_0.1.1_arm.ipk [14.9KB]
Source: gnuz-levelmaker_0.1.1.tar.gz [7.5KB]

gnuZ Package 0.1 (10.09.2003)
Binary: gnuz-package_0.1_arm.ipk [7.4KB]
Source: gnuz-package_0.1.tar.gz [7KB]


OLD gnuZ 0.2.1 (11.09.2003)
Binary: gnuz_0.2.1_arm.ipk [935.1KB]
Source: gnuz_0.2.1.tar.gz [74.7KB]

OLD gnuZ 0.1 (11.08.2003)
Binary: gnuz_0.1_arm.ipk [802.4KB]
Source: gnuz_0.1.tar.gz [72.9KB]
News
24. October 2003
TimeTableZ Icon
TimeTableZ is an an application for storing all your Timetables. Now you will never miss a bus again :-)
It shows the current time and the next departure. Additionally you can see how much time you've got left to catch the next bus, tram or whatever.

Have a look at the Screenshots, and then download it!

21. September 2003
gnuZ 0.3 released - Download it now!
 - New stats screen at the end of a level: showing time, score, and a few other things.
 - Scrollbuttons deleted, you have to scroll with the keypad now (left/right).
 - Created a completely new intro
 - a few bugfixes
 - gnuz_levelmaker 0.1.1 released - added new LevelParTime config parameter
 - 3 new Screenshots

Overview
gnuZ is a Lemmings style game written in C++ for the Qt library. It's my first real Qt program.
The game is optimized for the Sharp Zaurus 5x00 PDA. I only tested it with the OpenZaurus ROMs 3.2 and 3.3.3, but it will probabily run with any ROM. It might also run on a C7x0, but you'll have to switch to the 320x240 mode. The levels are made for this resolution (200px high).

TimeTableZ is a timetable manager for the Sharp Zaurus PDA. It tells you when the next bus will arrive, and how much time you've got left to catch it. This application should work on all devices running the Qtopia environment.

Rules
Your objective is to save as many gnus as possible. But those gnus are rather stupid, so you've got to help them to reach the exit. In each level you have got a number of skills you can assign to gnus. The different kind of skills are:
BlockerBlocker: stops gnus from walking further on
DiggerDigger: digs a hole in the ground
BasherBasher: bashes through walls
BuilderBuilder: builds stairs
FloaterFloater: can fall without getting hurt
ClimberClimber: climbs over barriers
BomberBomber: blows himself up
A gnu will keep the floater and climber skills till the end of the level, you can have a builder with floater and/or climber skills for example.
Once you turn a gnu into a blocker, it will stay like that until you kill it.
GnusLeftGnus Left: showing amount of gnus that are still alive
GnusSavedGnus Saved: counting the number of saved gnus, turns green when you've saved enough
FastForwardFastForward: toggle game speed
PausePause: toggle between Pause/Play
Kill AllKill All: has to be pressed twice to be activated

ToDo
gnuZ: Level Packs (put all Desert Levels into one package, you have to play one after the other like in Lemmings)
gnuZ: More levels...
TimeTableZ: support Fast load mode

Known Bugs
There are no bugs ;-)
© 2004 - Lukas Fraser
This software may be distributed under the terms of the GNU General Public License.